Description
Half-Life Server 1.1.1.0 and earlier allows remote attackers to cause a denial of service (resource exhaustion) via multiple responses to the initial challenge with different cd_key values, which reaches the player limit and prevents other players from connecting until the original responses have timed out.
Public exploits
Exploit or proof-of-concept code for this vulnerability is publicly available, which lowers the bar for attackers. Treat it as a reason to patch sooner.
Exploit-DB 1
- Half-Life Server 1.1/3.1 - New Player Flood Denial of Service EDB-21572 · dos · Jun 20, 2002 · verified
Sources: PoC-in-GitHub, Metasploit Framework, Exploit-DB — updated daily. Only links are listed; no exploit code is hosted here.
References
- halflife-mulitple-player-dos(9412) vdb-entry
- 5076 vdb-entry
- 20020620 Half-life fake players bug mailing-list