Description
Halo: Combat Evolved 1.05 and earlier allows remote game servers to cause a denial of service (client crash) via a long value in a game server reply, which triggers a NULL dereference.
Public exploits
Exploit or proof-of-concept code for this vulnerability is publicly available, which lowers the bar for attackers. Treat it as a reason to patch sooner.
Third-party code, not reviewed by us. Public PoCs are sometimes fake or contain malware. Read the code first and run it only in an isolated lab, against systems you are authorised to test.
Exploit-DB 1
- Halo 1.05 - Broadcast Client Crash EDB-651 · dos · Nov 22, 2004 · verified
Sources: PoC-in-GitHub, Metasploit Framework, Exploit-DB — updated daily. Only links are listed; no exploit code is hosted here.
References
- 11724 vdb-entry
- halo-long-reply-dos(18196) vdb-entry
- 13273 third-party-advisory
- 20041122 Broadcast client crash in Halo 1.05 mailing-list