Description
Stack-based buffer overflow in the RichFX component in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, and RealPlayer Enterprise 2.1.2 allows remote attackers to have an unspecified impact via unknown vectors.
Published Oct 18, 2010 · Updated Sep 16, 2024 · Assigned by mitre
Stack-based buffer overflow in the RichFX component in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, and RealPlayer Enterprise 2.1.2 allows remote attackers to have an unspecified impact via unknown vectors.