Description
An issue was discovered in savestruct_internal.c in FreedroidRPG 1.0rc2. Saved game files are composed of Lua scripts that recover a game's state. A file can be modified to put any Lua code inside, leading to arbitrary code execution while loading.
Fixed in Linux distributions
Distributions backport fixes, so the version that fixes this vulnerability differs per release — upgrade to at least the version shown. From the distributions' security trackers and advisories.
Debian
Security tracker ↗| Release | Package | Fixed in | Advisory |
|---|---|---|---|
| Debian 14 | freedroidrpg | 1.0-1 | — |
| Debian 12 | freedroidrpg | 1.0-1 | — |
Ubuntu
Security tracker ↗| Release | Package | Fixed in | Advisory |
|---|---|---|---|
| Ubuntu 26.10 | freedroidrpg | No fix yet | — |
| Ubuntu 26.04 LTS | freedroidrpg | No fix yet | — |
| Ubuntu 25.10 | freedroidrpg | No fix yet | — |
| Ubuntu 24.04 LTS | freedroidrpg | No fix yet | — |
| Ubuntu 22.04 LTS | freedroidrpg | No fix yet | — |
Show 3 more (older releases, extended support, other products)Fewer releases
| Release | Package | Fixed in | Advisory |
|---|---|---|---|
| Ubuntu 20.04 LTS | freedroidrpg | No fix yet | — |
| Ubuntu 18.04 LTS | freedroidrpg | No fix yet | — |
| Ubuntu 16.04 LTS | freedroidrpg | No fix yet | — |