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Unscored CVE-2020-6016 EUVD-2020-27170GHSA-2rgm-7354-cfw6

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_Receiv…

Published Nov 18, 2020 · Updated Aug 4, 2024 · Assigned by checkpoint

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

Affected products

VendorProductAffectedFixed
— Game Networking Sockets All versions prior to v1.2.0 —

References