Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Affected products
| Vendor | Product | Affected | Fixed |
|---|---|---|---|
| — | Game Networking Sockets | All versions prior to v1.2.0 | — |