Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Affected products
| Vendor | Product | Affected | Fixed |
|---|---|---|---|
| — | Game Networking Sockets | All versions prior to v1.2.0 | — |