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Unscored CVE-2020-6017 EUVD-2020-27171GHSA-p7jj-vwwf-c644

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegmen…

Published Dec 3, 2020 · Updated Aug 4, 2024 · Assigned by checkpoint

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Affected products

VendorProductAffectedFixed
— Game Networking Sockets All versions prior to v1.2.0 —

References