Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Affected products
| Vendor | Product | Affected | Fixed |
|---|---|---|---|
| — | Game Networking Sockets | All versions prior to v1.2.0 | — |