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OpenAdvisories
Unscored CVE-2021-26826 EUVD-2021-13611GHSA-fcrr-6fjg-7jpj

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending…

Published Feb 8, 2021 · Updated Aug 3, 2024 · Assigned by mitre

Description

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Fixed in Linux distributions

Distributions backport fixes, so the version that fixes this vulnerability differs per release — upgrade to at least the version shown. From the distributions' security trackers and advisories.

ReleasePackageFixed inAdvisory
Debian 14 godot 3.5.1-stable-1 —
Debian 13 godot 3.5.1-stable-1 —
Debian 12 godot No fix yet —
ReleasePackageFixed inAdvisory
Ubuntu 26.10 godot No fix yet —
Show 3 more (older releases, extended support, other products)
ReleasePackageFixed inAdvisory
Ubuntu Pro 24.04 LTS godot 3.5.2-stable-2ubuntu0.24.04.1~esm1 USN-7579-1
Ubuntu Pro 22.04 LTS godot 3.2.3-stable-1ubuntu0.1~esm1 USN-7579-1
Ubuntu Pro 20.04 LTS godot 3.2-stable-2ubuntu0.1~esm1 USN-7579-1
ReleasePackageFixed inAdvisory
openSUSE Tumbleweed godot 3.3.3-1.3 openSUSE-SU-2024:10813-1
openSUSE Tumbleweed godot3 3.5.1-1.1 openSUSE-SU-2024:12761-1

Advisories 3

References