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OpenAdvisories
Low · 2.5 CVE-2026-110734 EUVD-2026-101301GHSA-mcg2-p5jm-qfx6

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The …

Published Oct 14, 2026 · Updated Oct 24, 2026 · Assigned by mitre

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Affected products

VendorProductAffectedFixed
godotengine Godot Engine 3.0.0 – ≤ 4.7.2 —

Fixed in Linux distributions

Distributions backport fixes, so the version that fixes this vulnerability differs per release — upgrade to at least the version shown. From the distributions' security trackers and advisories.

ReleasePackageFixed inAdvisory
Debian 14 godot 4.6.3+ds-3 —
Debian 14 godot3 No fix yet —
Debian 13 godot No fix yet —
Debian 12 godot No fix yet —
ReleasePackageFixed inAdvisory
Ubuntu 26.10 godot No fix yet —
Show 3 more (older releases, extended support, other products)
ReleasePackageFixed inAdvisory
Ubuntu Pro 24.04 LTS godot No fix yet —
Ubuntu Pro 22.04 LTS godot No fix yet —
Ubuntu Pro 20.04 LTS godot No fix yet —

References