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OpenAdvisories
Low · 2.5 CVE-2026-110735 EUVD-2026-101305GHSA-qpjh-gxxf-v482

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoader…

Published Oct 14, 2026 · Updated Oct 20, 2026 · Assigned by mitre

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Affected products

VendorProductAffectedFixed
godotengine Godot Engine 1.0.0 – ≤ 4.7.2 —

Fixed in Linux distributions

Distributions backport fixes, so the version that fixes this vulnerability differs per release — upgrade to at least the version shown. From the distributions' security trackers and advisories.

ReleasePackageFixed inAdvisory
Debian 14 godot 4.6.3+ds-3 —
Debian 14 godot3 No fix yet —
Debian 13 godot No fix yet —
Debian 12 godot No fix yet —
ReleasePackageFixed inAdvisory
Ubuntu 26.10 godot No fix yet —
Show 3 more (older releases, extended support, other products)
ReleasePackageFixed inAdvisory
Ubuntu Pro 24.04 LTS godot No fix yet —
Ubuntu Pro 22.04 LTS godot No fix yet —
Ubuntu Pro 20.04 LTS godot No fix yet —

References