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OpenAdvisories
Low · 3.6 CVE-2026-110736 EUVD-2026-101289GHSA-qf43-7r7c-mf8f

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedT…

Published Oct 14, 2026 · Updated Oct 15, 2026 · Assigned by mitre

Description

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Affected products

VendorProductAffectedFixed
godotengine Godot Engine 1.0.0 – ≤ 4.7.2 —

Fixed in Linux distributions

Distributions backport fixes, so the version that fixes this vulnerability differs per release — upgrade to at least the version shown. From the distributions' security trackers and advisories.

ReleasePackageFixed inAdvisory
Debian 14 godot 4.6.3+ds-3 —
Debian 14 godot3 No fix yet —
Debian 13 godot No fix yet —
Debian 12 godot No fix yet —
ReleasePackageFixed inAdvisory
Ubuntu 26.10 godot No fix yet —
Show 3 more (older releases, extended support, other products)
ReleasePackageFixed inAdvisory
Ubuntu Pro 24.04 LTS godot No fix yet —
Ubuntu Pro 22.04 LTS godot No fix yet —
Ubuntu Pro 20.04 LTS godot No fix yet —

References