Description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Affected products
| Vendor | Product | Affected | Fixed |
|---|---|---|---|
| Coding-Solo | godot-mcp | < 0.1.1 | — |
Public exploits
Exploit or proof-of-concept code for this vulnerability is publicly available, which lowers the bar for attackers. Treat it as a reason to patch sooner.
GitHub 1 repository
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mbanyamer/CVE-2026-25546-godot-mcp-0.1.1-OS-Command-Injection ★ 0 · Feb 4, 2026
Sources: PoC-in-GitHub, Metasploit Framework, Exploit-DB — updated daily. Only links are listed; no exploit code is hosted here.
Affected packages
| Ecosystem | Package | Affected | Fixed | Record |
|---|---|---|---|---|
| npm | @coding-solo/godot-mcp | < 0.1.1 | 0.1.1 | GHSA-8jx2-rhfh-q928 |