8 results · Feed
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Medium 5.5
Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_
Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can cra…
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Medium 5.5
Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader
Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track tabl…
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Unscored —
The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 do…
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Unscored —
game-music-emu before 0.6.1 mishandles unspecified integer values.
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Unscored —
game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash).
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Unscored —
game-music-emu before 0.6.1 allows remote attackers to write to arbitrary memory locations.
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Unscored —
game-music-emu before 0.6.1 allows remote attackers to generate out of bounds 8-bit values.
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Unscored —
Stack-based buffer overflow in game-music-emu before 0.6.1.